# Class vs Object

URL: https://softwaredictionary.org/compare/class-vs-object
Last updated: 2026-10-05

In short: A class is a blueprint that describes what data and behavior a kind of thing has, while an object is one concrete thing built from it, with its own values.

## What is the difference between a class and an object?

In object-oriented programming, a class defines a type: the fields its objects will hold and the methods they can run. An object, also called an instance, is created from a class and holds actual values. `User` is a class; the user named Ada with the email ada@example.com is an object of that class.

A class is written once, in the code, and exists before the program creates anything from it. Objects are created while the program runs, usually with `new` or by calling the class, and there can be as many as needed: one class `Order`, thousands of order objects. Each object keeps its own state, so changing one order's total doesn't touch the others, while all of them share the same methods.

The usual analogy is a cookie cutter and the cookies: the cutter decides the shape, and each cookie is a separate thing you can decorate differently. Or a house plan and the houses built from it: one plan, many houses, each with its own address and furniture.

The words blur in some languages. In JavaScript, classes are mostly a cleaner syntax over prototypes, and you can create objects without any class at all with `{ }`. In Python, a class is itself an object that can be passed around. The idea stays the same: the class describes, the object is.

| Aspect | Class | Object |
| --- | --- | --- |
| What it is | A blueprint or type | One concrete instance of that type |
| Exists | In the code, before the program runs | In memory, while the program runs |
| How many | One definition | As many as the program creates |
| Holds | Definitions of fields and methods | Actual values for those fields |
| Created by | Writing it in the source code | `new`, or calling the class's constructor |
| Memory | Its definition is loaded once | Each object takes its own memory |
| Example | `User`, `Order`, `Button` | Ada's account, order 1042, the Save button |

## Choose Class when

- You are describing what every thing of one kind has and can do.
- Several places in the code need things with the same shape and behavior.
- You want to define a new type, with its rules kept in one place.

## Choose Object when

- You need one particular thing with its own values, such as this user or that order.
- The program is running and has to hold, change or pass around data.
- You are working with data that exists right now, not with its definition.

## Frequently asked questions

**Is an instance the same as an object?**

Yes, in everyday use. "Instance" stresses which class the object came from, as in "ada is an instance of Account", but both words mean the same thing.

**Can there be objects without classes?**

Yes. In JavaScript you can write an object literal such as `{ name: "Ada" }` with no class at all, and some languages are built around prototypes instead of classes. Classes are one way to create objects, not the only one.

**Do all objects of a class share data?**

Each object has its own fields, but a class can also have static fields that belong to the class itself and are shared by everything, such as a counter of how many objects were created.

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Software Dictionary: https://softwaredictionary.org/ · https://softwaredictionary.org/llms.txt
